RANDOM DICE 2 · 1.1.2

Solar Max-Speed Calculator

Find the lowest-SP max-speed setup for your Solar pips, Light and Resonance.

Current statusNot full speed0.0794 sec
Theoretical attacks/sec12.60 attacks
Gap to full speed0.0694 sec
Seconds deducted0.9206 sec
Current status: Not full speed; Final attack interval 0.0794 sec; Seconds deducted 0.9206 sec; Theoretical attacks/sec 12.60 attacks; Gap to full speed 0.0694 sec
01

Basic setup

Set out-of-match levels and the current Dice Tree speed bonus.

02

Dice in match

Light2 dice
1 pip(pcs)
2 pips(pcs)
3 pips(pcs)
4 pips(pcs)
5 pips(pcs)
6 pips(pcs)
7 pips(pcs)
◆Solar
◆Resonance
◆Blessing

Resonance and Solar are both 3 pips. The bonus is active.

With 1 Solar: 6/15 slots used; 9 slots left.

03

In-match upgrades

◆Light
◆Resonance
Current configuration total SP0 SP

Lowest-SP full-speed plan

Optimal Light level— Lv.— SP
Optimal Resonance level— Lv.— SP
This board cannot reach max speed even with level 15 Light and Resonance0.0003 sec shortUp to 96.80 attacks/sec

Total SP counts only Light and Resonance in-battle upgrades from level 1. Summoning, merging and transcending costs are excluded.

Settings are saved automatically in this browser.

Version & limits
Game version
1.1.2
Last verified

Calculation limits

Calculates one Solar. Light is combined into one source; Resonance must match its pips or have 7 pips. The tree input is a single attack-speed source. Unentered ally buffs, slows and other board effects are excluded. Attacks per second are theoretical.