RANDOM DICE 2 · 1.1.2

Devour Max-Speed Calculator

Plan the lowest-SP Devour max-speed setup with Light and Resonance.

Current statusNot full speed0.4634 sec
Theoretical attacks/sec2.16 attacks
Gap to full speed0.4534 sec
Seconds deducted2.2366 sec
Current status: Not full speed; Final attack interval 0.4634 sec; Seconds deducted 2.2366 sec; Theoretical attacks/sec 2.16 attacks; Gap to full speed 0.4534 sec
01

Basic setup

Set out-of-match levels and the current Dice Tree speed bonus.

02

Dice in match

Light2 dice
1 pip(pcs)
2 pips(pcs)
3 pips(pcs)
4 pips(pcs)
5 pips(pcs)
6 pips(pcs)
7 pips(pcs)
◆Devour
◆Resonance

Resonance and Devour are both 1 pip. The bonus is active.

Board used: 7 of 15 dice (including 1 Devour)

03

In-match upgrades

◆Devour
◆Light
◆Resonance
Current configuration total SP324,250 SP

Lowest-SP full-speed plan

Optimization condition

The system finds the lowest-cost Light and Resonance levels.

Optimal Light level15 Lv.324,250 SP
Optimal Resonance level15 Lv.324,250 SP
Still short with Devour at level 10 and both supports at level 150.1036 sec shortUp to 8.81 attacks/sec
Version, sources & limits
Game version
1.1.2
Last verified

Data sources

1.1.2 Devour, Light and Resonance stats, SP costs and attack-interval code. The model was checked against extracted native arithmetic and boundary cases.

Calculation limits

Uses the entered board and one Dice Tree speed source. Does not infer teammate buffs. Attacks per second are theoretical.