Optimal Out-of-Battle Base Damage Upgrades
Enter your remaining Gold and Dice Cores to maximize damage from your current levels.
Finding the best setup…
Current configuration+150%
Check your current levels first. All listed nodes must be unlocked; prerequisite and unlock costs are excluded.
Where do I find these levels?
- Open the Dice Tree in the game and find “All Dice Damage” in each marked area.
- Read the current level and cap (20, 50 or 100). Enter that level in the matching row and group.
- Enter 0 for an unupgraded node. The calculator assumes prerequisite paths are unlocked.
- Group 1 · Top
- Group 2 · Lower left
- Group 3 · Lower right
- Group 4 · Left
- Group 5 · Right
The numbers are guide labels used by this tool, not in-game node IDs. Match the positions, then check the node effect and level cap.
Swipe sideways to see all 5 groups. Row labels stay visible.
| All-dice damage | Group 1 | Group 2 | Group 3 | Group 4 | Group 5 |
|---|---|---|---|---|---|
| Cap 20 | 1/20 | 1/20 | 1/20 | 1/20 | 1/20 |
| Cap 50 | 1/50 | 1/50 | 1/50 | 1/50 | 1/50 |
| Cap 100 | 1/100 | 1/100 | 1/100 | 1/100 | 1/100 |
Remaining resources
Enter your current balances. Editing levels does not spend or refund resources.
Compared using the configuration entered here.
Finding the best setup…
Damage example · Original hit 10,000
- Current configuration
- 25,000
- After upgrading
- —
Damage formula
Original damage × (1 + total base damage bonuses ÷ 100)
Maximizes damage under both resource limits without lowering existing levels. Equal damage favors less Gold, then fewer Dice Cores.
Includes 15 All Dice Damage nodes, assumed unlocked. Excludes unlock/prerequisite costs, Solar, critical hits and other damage bonuses.
Version & limits
- Game version
- 1.1.1
- Last verified
Calculation limits
Optimizes the 15 unlocked damage nodes within Gold and Core budgets. Excludes prerequisite costs, critical hits and other buffs. Damage numbers use a 10,000 base-hit example.