RANDOM DICE 2 · 1.1.1

Optimal Out-of-Battle Base Damage Upgrades

Enter your remaining Gold and Dice Cores to maximize damage from your current levels.

Increase over current—
View plan

Finding the best setup…

Current configuration+150%

Check your current levels first. All listed nodes must be unlocked; prerequisite and unlock costs are excluded.

Where do I find these levels?
  1. Open the Dice Tree in the game and find “All Dice Damage” in each marked area.
  2. Read the current level and cap (20, 50 or 100). Enter that level in the matching row and group.
  3. Enter 0 for an unupgraded node. The calculator assumes prerequisite paths are unlocked.
Dice Tree position guide12345
Dice Tree position guide
  • Group 1 · Top
  • Group 2 · Lower left
  • Group 3 · Lower right
  • Group 4 · Left
  • Group 5 · Right

The numbers are guide labels used by this tool, not in-game node IDs. Match the positions, then check the node effect and level cap.

Swipe sideways to see all 5 groups. Row labels stay visible.

All-dice damageGroup 1Group 2Group 3Group 4Group 5
Cap 201/201/201/201/201/20
Cap 501/501/501/501/501/50
Cap 1001/1001/1001/1001/1001/100

Remaining resources

Enter your current balances. Editing levels does not spend or refund resources.

Increase over current—

Compared using the configuration entered here.

Finding the best setup…

Damage example · Original hit 10,000

Current configuration
25,000
After upgrading
—
Damage formula

Original damage × (1 + total base damage bonuses ÷ 100)

Maximizes damage under both resource limits without lowering existing levels. Equal damage favors less Gold, then fewer Dice Cores.

Includes 15 All Dice Damage nodes, assumed unlocked. Excludes unlock/prerequisite costs, Solar, critical hits and other damage bonuses.

Version & limits
Game version
1.1.1
Last verified

Calculation limits

Optimizes the 15 unlocked damage nodes within Gold and Core budgets. Excludes prerequisite costs, critical hits and other buffs. Damage numbers use a 10,000 base-hit example.